A quiet, weak, pudgy boy, Glenn was never considered a threat, and was ignored by the other tributes, the audience ... and even the Gamemakers. He spent the Games hiding in a swamp, living off insects, lizards, and his extra stores of fat, waiting while the other tributes slaughtered each other. During the finale, which saw two seventeen-year-olds locked in a bloody fight, Glenn was on the opposite side of the arena. By the time the Gamemakers realized their mistake, it was too late: the other tributes were both bleeding to death, and, before anything could be done, Glenn was declared the victor without a single kill to his name. This incident resulted in the death of the Head Gamemaker and ushered in the practice of injecting tributes with trackers.
With his own victory a lucky fluke, Glenn had little confidence at first in his abilities as a mentor. But his patience and gentleness quickly earned his tributes' trust and respect, and his advice proved more helpful than he - or they - originally guessed. Year after year, Glenn committed each name, each face, each person to memory, grieving their loss but never consumed by anger. Eventually, he began recording their stories, as a way to both channel his emotions and preserve their memories.
Age of Victory: 15
Reaped
Training Score: 2
Kills: 0
Arena: Swampy Grassland
Length of Games: 15 days
Current Age: 61
Successful Mentorships:
Tess Wilder
Therace "Tess" Wilder
Victor of the 17th Hunger Games
"The Games can break anyone. Anyone. We're just broken in different ways."
Everyone thought that Tess was unbreakable. Surely the girl who could butcher pigs and cows and chickens without a second thought wouldn't flinch at the Hunger Games. The first few days of the Games seemed to prove her right. Tess picked up a kill in the bloodbath before fleeing along with her district partner, Duncan. Together, they were able to ambush several tributes who had decided to go it alone, and, finally, the pair decided to move against the Careers. The decision was well-timed; the Careers had just begun to fight among themselves when Tess and Duncan swooped in, taking them by surprise and slaying the three who hadn't been killed in the inner struggle. Duncan was badly wounded, however. A liability. After a night of agonizing over the decision, Tess killed him in his sleep, then set out to find the two remaining tributes. She found them fighting near a broken window. Carefully, Tess snuck up on the pair of them, and, in one move, flung them both to their deaths.
Physically, Tess came out of the Games with only cuts and bruises, but, to everyone's shock, as she was watching the highlights of the Games, she became oddly unresponsive, and, at last, had to be carried offstage. For nearly twenty years, Tess remained in a mute, unresponsive state - unable to speak, unable to respond. But she remembers. She remembers her parents abandoning her as if she had never returned from the Games. She remembers Glenn taking her in, caring for her unfailingly, never losing hope that she would some day respond. And she remembers the tribute who insisted, over everyone's objections, that she wanted Tess as a mentor.
Age of Victory: 18
Reaped
Training Score: 7
Kills: 6
Arena: Skyscraper
Length of Games: 10 days
Current Age: 51
Successful Mentorships:
Presley Winters
Presley Winters
Victor of the 36th Hunger Games
"I know what I did, but that doesn't change who I am."
The youngest child from a family of shepherds living on the outskirts of District Ten, Presley was already used to being on her own without having anyone to tell her what to do, and insisted on having Tess as her mentor. Under Tess' lack of direction, ally-less and expecting no help from the outside, Presley quickly grabbed a backpack from the edge of the cornucopia and fled for her life. But there was nowhere to run; the arena was a giant ark, filled with pairs of animals - both familiar and exotic - in stalls throughout the giant boat. There, among the animals, Presley thrived. She quickly befriended a pair of lion mutts - naming them Leon and Liana - and, together, she and her newfound allies stalked the decks of the ark, picking off two tributes before Presley found herself in the finale.
Then the mutts fled, leaving Presley to fight her own battle against a pair of older tributes: the girl from Two and the boy from Four. Deciding to eliminate Presley first, the two of them chased her to the upper deck, where they found the ark had been caught in a heavy storm. Thinking he would last the longest in the water, the boy from Four crashed the ark, sending the three of them overboard. The girl from Two quickly perished in the rough waters, but Presley had learned to swim in a small lake that they used to water the sheep. While he was still facing the other way, she clubbed him over the head with a piece of wreckage.
Upon her return to the Capitol, Presley was surprised to find Tess waiting for her - not fully recovered, but aware and responsive. Tess credits Presley with her recovery - credit Presely is perfectly willing to accept, because it means that maybe something good came out of her time in the arena. Determined to prove that the Games hadn't changed her, Presley refused to move into Victors' Village and, instead, returned to her parents and their sheep. Despite her efforts to pretend that nothing has changed, however, she feels it every time her family looks at her. Gradually, she's spent less and less time with people and more and more time with her animals, retreating from the world and the reminder of what she's done.